Zip Biology — Canonical Specification
0. Scope
This document defines the biological rules of Zips.
- It is descriptive, not narrative.
- It does not include gameplay, UI, or economic mechanics.
- It applies equally to all Zips, territories, and future phases.
If a biological rule is not defined here, it does not exist.
1. What Is a Zip
A Zip is a non-human lifeform native to Zipvilization.
Key properties:
- Zips are not mammals.
- Zips do not age or die.
- Zips do not have genders.
- Zips do not reproduce individually.
Zips exist only as part of a reproductive pair.
2. Eggs and Decompression
Zips are born from eggs (also referred to as containers).
- An egg requires 3 days to decompress.
- Upon decompression, two Zips emerge simultaneously.
- Newly decompressed Zips are immediately reproductively mature.
The term decompression is used to avoid anthropomorphic metaphors such as childhood or growth.
3. Reproductive Pairs
3.1 Definition
- A reproductive pair consists of two Zips.
- A pair always produces exactly two eggs per cycle.
- Eggs always hatch in pairs (twins).
There is no concept of:
- infertility
- mutation
- randomness in offspring count
3.2 Reproduction Cycle
Once active, a reproductive pair follows this loop:
- Lay two eggs
- Eggs decompress after 3 days
- New pair becomes active
- Original pair lays eggs again
This cycle repeats indefinitely.
4. Territory-Based Latent Pairs
Zips do not exist freely. They are bound to territory structure.
Each territory level contains a fixed number of latent reproductive pairs.
Latent pairs:
- exist conceptually at territory creation
- do not reproduce immediately
- activate only when lower territory levels are mature
5. Latent Reproductive Pairs per Territory
| Territory | Latent Pairs |
|---|---|
| Farm | 1 |
| Village | 10 |
| City | 100 |
| County | 1,000 |
| State | 5,000 |
| Kingdom | 25,000 |
These values are structural, not configurable.
6. Activation Rules (Hierarchical)
Reproductive pairs activate hierarchically.
6.1 Farms
- A Farm contains 1 latent pair
- This pair activates immediately when the Farm is created
- First eggs are laid immediately
- First decompression completes after 3 days
6.2 Higher Territories (Village and above)
For any territory above Farm:
- All latent pairs remain inactive at creation
- Activation requires full maturity of all contained lower territories
- Once activated, pairs require +3 days for first decompression
Example (Village):
- Contains 10 Farms
- Each Farm must reach biological maturity
- Once all Farms are mature:
- the 10 Village pairs activate simultaneously
- after +3 days, first Village-level Zips appear
7. Biological Maturity
A territory is considered biologically mature when:
- all its latent reproductive pairs are active
- all resulting Zips have decompressed
- maximum population capacity is reached
Maturity is a prerequisite for:
- activation of higher territory levels
- future progression mechanics (defined in later chapters)
8. No Death, No Regression
Zips:
- do not die
- do not regress
- are never removed biologically
Population only changes through:
- territory loss (handled elsewhere)
- structural reclassification of territory
Biology itself is irreversible.
9. Time Units
All biological timing is expressed in days.
- 1 decompression cycle = 3 days
- Maturity emerges from multiple cycles
Mapping from days to blockchain blocks:
- is network-dependent
- is intentionally deferred
- will be defined at implementation level
10. Canonical Constraints
This biological system guarantees:
- deterministic growth
- predictable scaling
- no exponential runaway without territory
- no hidden multipliers
Time and structure are the only growth factors.
End of Zip Biology Specification.