SolumWorld — Technical Specification

Version: alpha-spec v0.1
Status: Technical Spec (Zipvilization)
Scope: World rendering, zoom system, evolution pipeline


1. What is SolumWorld

SolumWorld is the world representation layer of Zipvilization.

From a technical perspective, SolumWorld is responsible for:

  • Interpreting Solum on-chain state as a finite, spatial world.
  • Mapping token balances to land area using a fixed unit scale.
  • Rendering that land at multiple zoom levels with strict rules.
  • Reconstructing world state deterministically at any point in time.

SolumWorld does not manage:

  • token economics,
  • governance,
  • AI behavior,
  • or narrative systems.

It consumes indexed Solum data and produces deterministic world views.


2. Core Invariants

These rules are mandatory and enforced at all layers:

  1. Finite World
    The total Solum supply defines a finite world area.

  2. Unit Mapping
    1 Solum = 1 square meter (1 m²).

  3. Deterministic Mapping
    World state must be reproducible from:
    • chain,
    • contract address,
    • block range,
    • algorithm version.
  4. No Manual Overrides
    Ownership and land truth must never be edited manually.

3. System Inputs and Outputs

3.1 Inputs

SolumWorld consumes:

  • Solum contract address
  • Chain identifier
  • Indexed transfer events
  • Indexed balances per snapshot
  • Configuration parameters (zoom definitions, seed, version)

3.2 Outputs

SolumWorld produces:

  • World tiles per zoom level
  • Parcel mappings per address
  • Aggregated region data
  • Evolution snapshots

Outputs are pure functions of inputs + versioned algorithms.


4. World Model

4.1 World Grid

The world is represented as a 2D surface.

Implementation may use:

  • square tiles,
  • hex tiles,
  • quadtrees,
  • chunked grids.

Choice of grid does not change semantics as long as invariants hold.

4.2 Parcel Definition

A parcel is defined as:

  • Area = wallet Solum balance × 1 m²
  • Mapped to contiguous land in Wallet Mode
  • Deterministically assigned using a reproducible algorithm

Parcel assignment algorithms must be:

  • deterministic,
  • seeded,
  • versioned,
  • documented.

5. Zoom System

SolumWorld defines an explicit zoom stack. Each zoom has a strict responsibility.

Zoom 0 — Global View

  • Represents the entire world.
  • Shows aggregated ownership density only.
  • No individual parcels.
  • Abstract visualization.

Zoom 1 — Regional View

  • Shows large regions and macro zones.
  • Aggregates parcels into region blocks.
  • No parcel-level detail.

Zoom 2 — District View

  • Shows districts and clusters.
  • Parcel groups may be visible.
  • Colonists can locate their area, not exact land.

Zoom 3 — Local / Settlement View

  • Individual parcel boundaries visible.
  • Local structure overlays allowed.
  • Derived settlement patterns only.

Max Zoom — Parcel Close-Up (Wallet Mode)

  • Shows a fraction of a single parcel.
  • View is fully filled with land (no void).
  • Human-scale interpretation.
  • Zips (if rendered) are subordinate to environment.

Rule: A zoom level may not display information belonging to a higher-detail zoom.


6. World Modes

6.1 World Mode

  • Focused on civilization-scale comprehension.
  • Aggregated, anonymized views.
  • No wallet-specific detail.

6.2 Wallet Mode

  • Focused on a single address.
  • Renders contiguous parcel land.
  • Allows maximum zoom.

7. Evolution Mode

Evolution Mode reconstructs SolumWorld across time.

7.1 Purpose

  • Visualize world growth from genesis to present.
  • Provide auditable historical reconstruction.

7.2 Snapshot Strategy

Minimum viable approach:

  • Periodic snapshots every N blocks.
  • Event-based snapshots on significant state changes.

Each snapshot includes:

  • balances,
  • parcel assignments,
  • aggregated world tiles,
  • version metadata.

7.3 Determinism

Given:

  • same inputs,
  • same snapshot block,
  • same algorithm version,

SolumWorld must generate identical outputs.


8. Rendering Layers

SolumWorld distinguishes:

8.1 Truth Layers

  • Parcel boundaries
  • Area calculations
  • Ownership aggregation
  • Snapshot timestamps

8.2 Representational Layers

  • Visual structures
  • Terrain decoration
  • Civilization overlays

Representational layers must never contradict truth layers.


9. Implementation Expectations

A compliant SolumWorld implementation must:

  • Index Solum data independently.
  • Version all algorithms affecting spatial mapping.
  • Separate indexing, mapping, and rendering steps.
  • Support regeneration from chain data alone.

10. Non-Goals

SolumWorld does not:

  • Simulate economic behavior.
  • Guarantee realism of visuals.
  • Replace Solum contract logic.
  • Enforce off-chain governance.

11. Versioning and Compatibility

Any change affecting:

  • parcel assignment,
  • snapshot schema,
  • zoom semantics,

must bump the SolumWorld spec version and document migration rules.


End of specification.