π Zipvilization
Zipvilization is a readable civilization built on public on-chain data.
It is not a game.
It is not a financial dashboard.
It is not a simulation with hidden rules.
Zipvilization exists to make an on-chain system visible, explorable, and understandable as territory, history, and structure.
π§ What You See in Zipvilization
When you enter Zipvilization, you interact with:
- π± Territory β land measured in square meters
- π€ Colonists β wallets represented as inhabitants
- πΊοΈ World views β maps at different levels of scale
- β³ History β how the world has evolved from genesis to now
- π Observation tools β inspect any visible territory or wallet
Everything you see is derived from public blockchain data.
Nothing is hidden. Nothing is invented.
π§© How Zipvilization Is Built
Zipvilization is composed of several technical layers.
Each layer has a clear responsibility, and each one is reflected in what you see.
This folder (docs/zipvilization/) explains how those layers appear in the frontend.
| Technical Layer | What it does | What you see |
|---|---|---|
| Solum | On-chain substrate | Territory size, limits, permanence |
| Solumtools | Data interpretation | Metrics, roles, visibility |
| SolumWorld | World logic | Maps, zooms, states, evolution |
| SolumView | Visual expression | UI, timelines, wallet mode |
This documentation does not redefine those systems.
It explains how they manifest to the user.
ποΈ Transparency by Design
Zipvilization is fully observable:
- Any wallet can be inspected
- Any territory can be explored
- Any historical state can be reviewed
- Any visible metric can be traced to its on-chain origin
There are:
- β No private dashboards
- β No hidden modifiers
- β No narrative filters
What you see is what exists.
π« What Zipvilization Is Not
Zipvilization does not:
- Provide financial advice
- Recommend actions
- Predict prices or outcomes
- Judge behavior as good or bad
- Gamify participation
Zipvilization observes.
Meaning emerges from structure and time.
π How to Read This Documentation
This folder contains frontend-oriented translations of the technical system:
-
SOLUM_TRANSLATION.md
β What territory represents in the interface -
SOLUMTOOLS_TRANSLATION.md
β How metrics, roles, and observations appear -
SOLUMWORLD_TRANSLATION.md
β How the world is structured across space and time -
SOLUMVIEW_TRANSLATION.md
β How everything is rendered and navigated
If you want to inspect the underlying mechanics, refer to the technical folders.
If you want to understand what you are seeing, start here.
π§ Core Principle
If a civilization is real, it must be observable.
Zipvilization does not explain the world.
It lets the world show itself.